Originally posted by Modo44
I disagree here. You can know for sure that using a rail station in a city for military purposes effectively slows down other transport to and from the city. This specific city, not the nation in general. You cannot know if such a transport causes any problems to the rest of the empire. I don't like the idea of troop movements along my borders disrupting prodictivity in my core (i.e. lowering total tax revenue or whatever the effect would be). What I would like, however, is damaging economy in places where military transports actually occur. So if say 20 units pass throug a tile on the same turn, that tile should have production lowered for the turn. Tansporting the goods was difficult because of the military, so the tile "produced" less.
I disagree here. You can know for sure that using a rail station in a city for military purposes effectively slows down other transport to and from the city. This specific city, not the nation in general. You cannot know if such a transport causes any problems to the rest of the empire. I don't like the idea of troop movements along my borders disrupting prodictivity in my core (i.e. lowering total tax revenue or whatever the effect would be). What I would like, however, is damaging economy in places where military transports actually occur. So if say 20 units pass throug a tile on the same turn, that tile should have production lowered for the turn. Tansporting the goods was difficult because of the military, so the tile "produced" less.
I hate rail sprawl, with a passion. Rails should be in lines, connecting cities and forts mostly. Rail sprawl is really ugly and just makes extra work and micromanagement. If rails have tile bonuses there will always be rail sprawl.
If tile bonuses are impossible to change for some reason, then I guess it is OK to do it that way. But I would like to get rid of tile bonuses, simplify economic effects like this, and abstract it to a national infrastructure level for ease of play.
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